Blender, Camera, and Cloud: 11:56 AM Blender* [C:Usersj… Qx 29/08/2019 Blender* [CUsersjustiDocumentsblender ctrlroom.blend] X View Layer File Edit Render Window Help Scene Default Shader Editing Modeling Sculpting Texture Paint Shading Rendering Compositing Video Editing UV Editing Animation Scripting Object Mode iew Select Add Global biect Scene Collection BY-GEN-Generation User Perspective (310) Collection Cube.004 Collection Gener Meta Cloud Camera Cube Generate Mesh Cube.001 Cube.002 BY-GEN- Modify Cube.003 Allow Old Mods Cube.004 Modif Metal Shell Cube.005 Cube.006 Triangulate Apply Style BY-GEN- Tools Cube.004 Apply Modifiers Apply All Delete All X Purge Textures Viewport Vis Toggle Stack Add Modifier Bevel Apply Copy Only Vertices Width: 0.79m Clamp Overlap Segments: Profile 50% Loop Slide Material: Mark Seams Mark Sharp Harden Normals Limit Method: Angle None Weight Vertex Gro.. Width Method: Offset Width Depth Percent Set Face Strength Mode Affected All None New Miter Patterns Outer Miter: Sharp Inner Miter: Sharp Spread 0.1m Mirror Playback Keying View Marker 310 Start: End: 250 Apply Copy 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 Bisect Axis: Flip: Collection Cube.004 |Verts:51,995 | Faces:47,828 | Tris:112,195 | Objects:1/8 | Mem: 50.0 MB (12.8 MB) | v2.80.75 Set 3D Cursor Rotate View Move Select Move O BY-TOOLS MakeHuman MHX2 Runtime Create 000 o o dammit by-gen

Blender, Camera, and Cloud: 11:56 AM
 Blender* [C:Usersj...
 Qx
 29/08/2019
 Blender* [CUsersjustiDocumentsblender ctrlroom.blend]
 X
 View Layer
 File Edit Render Window
 Help
 Scene
 Default
 Shader Editing
 Modeling
 Sculpting
 Texture Paint
 Shading
 Rendering
 Compositing
 Video Editing
 UV Editing
 Animation
 Scripting
 Object Mode iew Select Add
 Global
 biect
 Scene Collection
 BY-GEN-Generation
 User Perspective
 (310) Collection Cube.004
 Collection
 Gener Meta Cloud
 Camera
 Cube
 Generate Mesh
 Cube.001
 Cube.002
 BY-GEN- Modify
 Cube.003
 Allow Old Mods
 Cube.004
 Modif Metal Shell
 Cube.005
 Cube.006
 Triangulate
 Apply Style
 BY-GEN- Tools
 Cube.004
 Apply Modifiers
 Apply All
 Delete All
 X
 Purge Textures
 Viewport Vis
 Toggle Stack
 Add Modifier
 Bevel
 Apply
 Copy
 Only Vertices
 Width:
 0.79m
 Clamp Overlap
 Segments:
 Profile
 50%
 Loop Slide
 Material:
 Mark Seams
 Mark Sharp
 Harden Normals
 Limit Method:
 Angle
 None
 Weight
 Vertex Gro..
 Width Method:
 Offset
 Width
 Depth
 Percent
 Set Face Strength Mode
 Affected
 All
 None
 New
 Miter Patterns
 Outer Miter: Sharp
 Inner Miter: Sharp
 Spread
 0.1m
 Mirror
 Playback Keying View
 Marker
 310
 Start:
 End: 250
 Apply
 Copy
 10
 20
 30
 40
 50
 60
 70
 80
 90
 100
 110
 120
 130
 140
 150
 160
 170
 180
 190
 200
 210
 220
 230
 240
 250
 Bisect
 Axis:
 Flip:
 Collection Cube.004 |Verts:51,995 | Faces:47,828 | Tris:112,195 | Objects:1/8 | Mem: 50.0 MB (12.8 MB) | v2.80.75
 Set 3D Cursor
 Rotate View
 Move
 Select
 Move
 O
 BY-TOOLS
 MakeHuman
 MHX2 Runtime Create
 000 o o
dammit by-gen